There was a lot of playtesting in March with lots of usefull feedback. This means: more playtesting in April and May!
Will you be joining us and helping us with your valueable feedback? Leave a comment if you are planning on joining or if you would like us to come and playtest somewhere else.
These are the dates and places
27th of March (not April or May XD) At Oproer, Utrecht 19.00-22.00 h – Meetup
10th of April At Oproer, Utrecht 19.00-22.00 h – Meetup
11th of April At HvA, Amsterdam 18.00-22.00 h – Meetup
17th of April At Landhuis in de Stad, Utrecht 19.00-22.00 h – Meetup
08th of May At Oproer, Utrecht 19.00-22.00 h – Meetup
15th of May At Landhuis in de Stad, Utrecht 19.00-22.00 h – Meetup
22th of May At Oproer, Utrecht 19.00-22.00 h – Meetup
We will be testing:
The starting scenario including obstacles (maybe even with functions as healing or damage), new starting characters.
Changes of the text on the datacards.
Obstacle placement and influence of obstacles. The picture below shows the playtesting of 4 obstacles (the grey hexes in the picture below without poison on it).
Time to play! April & May 2024
There was a lot of playtesting in March with lots of usefull feedback. This means: more playtesting in April and May!
Will you be joining us and helping us with your valueable feedback? Leave a comment if you are planning on joining or if you would like us to come and playtest somewhere else.
These are the dates and places
27th of March (not April or May XD) At Oproer, Utrecht 19.00-22.00 h – Meetup
10th of April At Oproer, Utrecht 19.00-22.00 h – Meetup
11th of April At HvA, Amsterdam 18.00-22.00 h – Meetup
17th of April At Landhuis in de Stad, Utrecht 19.00-22.00 h – Meetup
08th of May At Oproer, Utrecht 19.00-22.00 h – Meetup
15th of May At Landhuis in de Stad, Utrecht 19.00-22.00 h – Meetup
22th of May At Oproer, Utrecht 19.00-22.00 h – Meetup
We will be testing:
The starting scenario including obstacles (maybe even with functions as healing or damage), new starting characters.
Changes of the text on the datacards.
Obstacle placement and influence of obstacles. The picture below shows the playtesting of 4 obstacles (the grey hexes in the picture below without poison on it).